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In this chapter we combine some of our findings from the previous three chapters on processor, memory and storage technology, look at it from a more system-integrated view, and also look a bit more at other aspects of the evolution throughout the years.

We also want to stress once again that HPC stands for High Performance Computing and that a supercomputer is not like a very High-end Personal Computer.

Scaling

The performance of a computer cannot be understood from a single parameter. Instead we've seen that many parameters characterise the performance of computer. The clock speed of a CPU is only one of those parameters. There are also many latencies that need to be taken into account: memory latencies at the various levels of the memory hierarchy and of storage, communication latency, but if you would study into more detail than is possible in these lecture notes how to obtain maximal performance from a computer, also latencies in instruction execution. The bandwidth of several components also has to be taken into account: bandwidth to the various levels of the memory hierarchy and to storage, bandwidth between CPUs in a shared memory system and bandwidth of the interconnect. And the number of instructions a CPU can execute simultaneously is also a kind of bandwidth. When you're interested in solving big problems, you're also interested in the capacity of memory and storage.

Not all these parameters are as cheap to scale, or improve over time at the same rate. As we will also discuss a bit further in this chapter, physical limitations have put a bound to improvements in CPU clock speed and latencies. The finite speed of light (30 cm/ns in vacuum and roughly 20 cm/ns in glasfiber, or 10 cm/cycle in vacuum for a 3 GHz processor) and speed of signals in copper wires is just one of those limitations. The growth of the bandwidth of memory, disks and network connections tends to be slower than the growth of the theoretical peak performance of a computer system.

As a result of these restrictions, it is simply not possible to build a supercomputer were all these parameters would be, e.g., 100 times better than in your PC or smartphone so that your PC software would simply run and run 100x faster. In fact, the opposite may be true. For some applications a High-end PC is unbeatable because of its compact size and (though less so nowadays) thin software layer as it is a personal device, as this guarantees minimal latencies. As we have seen in several examples, "bigger" often means higher latencies that need to be hidden. E.g., a bigger memory has to sit physically further from the CPU so access will be slower. A bigger disk system needs a different way of managing it then the SSD that sits just next to the processor in your PC and will be slower. We no longer build processors cores out of multiple chips, not only because it is not really needed anymore, but if we did the clock speed would be low as signals would travel too slowly to the other end of the processor core.